Witcher 3 What to Do Before Isle of Mists
It's time to go after Ciri. By now you should accept completed all the "Brothers in Arms" quests and their related side-quests. Doing this should put your level in the mid-to-loftier twenties, particularly if yous've done everything else in the guide. Having Enhanced (or better yet, Superior) Witcher gear up gear will help. Too ensure you've upgraded your Potions, Oils, Decoctions, and Bombs as much as possible. When you've done all that, information technology'due south time to become get Ciri.
The Isle of Mists (Level 22)
Lath a boat anywhere in Skellige and fast-travel to one of the 2 Harbors along the northern end of Undvik - preferably the western-most ane, along the heart of the island'due south northern coast (Fast-traveling in a boat works much like it does on country, just have the helm, open your make and select 1 of the green anchor Harbor markers to fast-travel in that location).
Once washed sail west along the northern coast of Undvik, your goal being a small isle to the northward-westward of Undvik; merely north-due west of a Hidden Treasure even. Canvas into the mists advisedly and when prompted, take the game's advice and create a manual save before yous proceed further. You should, if you're following this guide, be well above the suggested level of xx-two, and you should take already completed all the side quests that you would otherwise be unable to complete afterwards proceeding, and so don't worry nearly that too much.
Geralt will unleash the Magic Firefly he was given afterwards removing the curse from Avallac'h, which volition guide him through the mist. Follow the firefly (or the quest marking indicating it on the minimap, every bit you adopt) and avert the rubble and rocks every bit y'all get. If whatsoever Ekhidna (level nineteen) show up, let go of the helm [Circle] before they latch onto the boat. This will get them to attack you and not tear your poor ship to pieces.
Eventually you'll reach a jetty where you can dock your boat and make your style onto dry land. Boodle some 2 chests forth the shore southward of the jetty, then swim under the dock to find a third. You'll discover a quaternary chest forth the shore north of the dock, and if y'all actuate your Witcher Senses and swim out due west from this chest you should notice two more in the h2o. Go on pond to to achieve an isle occupied by a single Ekhidna (level nineteen). More importantly there's a shipwreck along the western declension of the island well-nigh which you'll observe a chest and two parcels, and if that's not plenty loot for you, y'all'll find some other submerged chest near a shipwreck along the south-western coast of the isle. If y'all're been seeing a drought in diagrams and formulae, expect that drought to end here.
Swim dorsum due east to the big isle near which your ship is moored and make your way back to the dock. One time at that place you should employ some Necrophage Oil to your Silver Sword, every bit a few Tangalore (level 19) roam around hither, which are basically simply Foglets with a unlike name. From the dock head southward-east along a road, killing whatever necrophages challenge you forth the fashion. Shortly you lot'll find a fork, at which signal turn due east and follow the road as it winds uphill to the south-eastward, so due north. Eventually the route will lead you to a hut most the heart of the island, where the Firefly has stopped. Follow Geralt's communication and examine the door, through which you'll communicate with some justifiably cautious Dwarves. Learn how they got here and somewhen you'll get to the centre of the affair; y'all'll have to earn their trust by looking for some of their lost mates, of which there are three; Ivo, Gaspard, and Ferenc. Ask near them all, so set out to find them.
Hunting for Ivo
Your goal at present is to detect Ivo on the northern declension, which can exist reached past heading south from the front end of the firm until you attain some stone cliffs, at which point turn north-east to spot the archway to a cave. Follow the winding cavern along its linear path until you achieve the declension. Loot a pair of partially submerged chests, after which you tin discover two more; one tin can be located if you swim south-due east along the rocky coast, and the other lies underwater to the south, south-east, past a mast protruding from the water. Not plenty? Y'all can discover two more than chests on a steep-sloped island to the south. You'll have to circle effectually to the southern end of the island and leap upwardly a steep slope, and then acceleration a batch of Ekhidna (level nineteen) to claim the treasure.
Plunder as you will, and then return to the declension and look n-west to find another path leading up into the cliffs, initially running adjacent to the cavern you followed from the hut. Caput uphill along this path to enter another cave, within of which you can find a corpse and a chest to loot to the northward-east, so exit the cave to the north-due west. If you lot await out to the north-due west you should encounter that you're over-looking the northern coast. Turn north-e, spring a gap, and then climb downward some ledges and make your way north to the shore.
Impale any Bilge Hags (level 20) which may exist wandering around here, then work your way w along the declension, annexation as you get. There are ii chests in the water, two chests on a beached shipwreck, a chest forth the shore and a few crates and parcels besides. When you approach Ivo'south location, he'll call out to you from atop a high rock formation, and opt to accept the fast mode down.
Going Later Gaspard
Well, that'southward 1 rescued… or found, in whatever case. Keep west and north-west along the northern coast until you spot a tower. Enter the tower and loot two chests earlier climbing a ladder, then loot a sack and a parcel on the side by side level. Once all that's looted climb another two ladders to find Gaspard napping at the top of the tower. Loot the chest he'south leaning against, and then Wake the sleepy dwarf and convince him to come with y'all.
Now for a rather annoying escort quest; Gaspard can't die, but he finds other means to be obnoxious… namely by constantly falling victim to his chronic, crippling, how-did-he-survive-this-long case of narcolepsy. Every so ofttimes he'll lie downwardly and autumn asleep, forcing you to get dorsum and wake him up. He also won't climb or bound, and moves at a snail'southward pace, so you'll take to detect another way back.
Caput south-east along a route from the tower, stopping just long enough to acceleration a pair of Tangalores (level xix), then go on east until you reach a fork. At the fork have the route running due south-due east, following it uphill as it winds its way forth a craggy colina. Impale some Harpies (level nineteen) that don't know better than to pester Geralt and follow the trail as information technology twists and turns earlier ultimately turning east and leading to the hut.
Finding Fenec
After dropping off the nuisance that is Gaspard, head to the due south-western end of the island in search of Ferenc, killing any Tangalores (level xix) that become your way. In this example, it seems that Gaspard's dreams were correct, as Ferenc has fallen victim to the Fiend (level twenty-two) that stalks these swamps. Kill the Fiend, then examine Ferenc's body. Oh well, ane out of three… well, kind of sucks.
Before you requite the other dwarves the bad news, head south-east from where y'all institute Ferenc'southward body to achieve the coast, where you'll find a beached wreckage with a chest in information technology. Two more chests tin can also exist establish in the water nearby.
Answers
Hopefully one out of three is practiced plenty for the people in the hut. Render there and the dwarves in the hut will come out and welcome their own back into the fold, afterward which they'll requite you bad news about Ciri, who is obviously in the hut. Ciri and the six dwarves? Anyways, Geralt will enter the hut and you lot'll witness a touching scene, and get some long awaited answers.
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Source: https://www.gamerguides.com/the-witcher-3-wild-hunt/guide/walkthrough/the-wild-hunt/the-isle-of-mists
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